![]() ![]() You have more life to trade for black mana, repeating the process enough times to win. K'rrik, Son of Yawgmoth has a unique ability that makes him a “glass cannon commander.” The main thing with K’rrik is to aggressively spend your life total to cast black spells, which in turn leads to lifegain. Paying three mana for it is already a fine rate just be wary of multiples in your opening hand. You’ll usually play Angler in aggressive decks with a self-mill component. Gurmag Angler is a vanilla 5/5 creature that can be cast for as low as one mana thanks to the delve ability. Power creep and removal spells have quickly caught up with “Bob,” but it’s still a powerful creature and can shine in the right metagame. Dark ConfidantĪlthough it’s fallen from favor, Dark Confidant is a premier 2-drop in black thanks to the ability to draw an extra card on your turns. You can even get nice results with excess mana from Cabal Coffers or Nykthos, Shrine to Nyx. Whatever your infinite mana combo is, Torment of Hailfire finishes the game off. Especially in EDH, since it applies to each opponent. Torment of Hailfire is a way to turn a lot of mana into a win condition. The card is an important source of repeated lifegain triggers for the decks that want it, as well as a win condition. There’s nothing more that you want than to drain people for one mana each time a creature dies, and it doesn’t even need to be your creature. Blood Artistīlood Artist is an aristocrat’s best friend, so to speak. In decks like Ad Nauseam + Tendrils, the card is used either to get enough storm count by having free spells or to find your Tendrils of Agony win condition. Ad NauseamĪd Nauseam is a sure but risky way to draw a bunch of cards in a single turn to find your combo pieces or whatever else you need. There are similar cards like Buried Alive and creatures like Oriq Loremage that do a similar job, but no one’s as mana-efficient as Entomb. Having your opponent Entomb for a key card like Griselbrand is scary. Reanimator decks need a key fatty in their graveyard, and there’s no better card to do the job than Entomb. It’s efficient enough that you can play it in Rakdos sacrifice decks in many formats and in EDH artifact-based decks. In grinder formats like Pauper, this card is king, countering removal and interacting with artifact lands. Deadly Disputeĭeadly Dispute allows you to sacrifice a creature or artifact and draw two cards. Phyrexian Arena is one of those, and you’ll play it whenever your game plan is to get ahead on resources, like to get an edge in mid-range mirrors or to beat control decks. Lots of MTG strategy articles mention that a given card works as a personal Howling Mine since you draw two cards instead of one each turn. It puts pressure on opponents while messing with their graveyard plans at the same time. What’s more, it exiles cards from graveyards and you may play one of them for free later. Dauthi Voidwalkerĭauthi Voidwalker is a 3/2 with shadow for two mana, which is basically unblockable given that your opponents are probably not playing shadow creatures. It gives you more control over what you play since you can look at the top card, and since it’s an artifact, you can cheat it into play with cards like Tinker or Daretti, Scrap Savant. Bolas’s Citadelīolas's Citadel is a fixed Ad Nauseam, so to speak. How you’re going to use Doomsday varies with the format (Cube, Vintage, EDH), but you’ll usually want a card like Laboratory Maniac or Thassa's Oracle and draw spells like Gush or Gitaxian Probe. You get to trade in your library and graveyard to turn your next (last) five draws into your best. Doomsdayĭoomsday is the weirdest card in this list, but it’s powerful and a one-card combo. Typical creature tribes in black are zombies and demons, but also rogues, thieves, and assassins. It’s common to see cursed artifacts or monsters in black too. You’ll see themes like paying life to cast spells, sacrificing creatures to get their energy, and outright killing the enemy. That also means no gold or hybrid cards that contain black mana.įlavor-wise, black cards show the boundaries of what wizards and spell cards can do in order to obtain power and achieve their goals. That means cards like Toxrill, the Corrosive are out since they have blue mana in the activation cost. I want to stick with the color identity for a black commander and only rank cards that are legal in a black Commander deck. Black cards are, simply put, cards that only require black mana (the beloved skull symbols) to cast.
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